golangLAKEHOUSE/internal/matrix/playbook_test.go
root 997527be4d matrix: cross-role playbook gate — closes real_001 bleed (OPEN #1)
real_001 surfaced same-client+city queries bleeding across roles:
Q#2 (Forklift Operator @ Beacon Freight Detroit) recorded e-6193
in the playbook corpus. Q#5 (Pickers same client+city) and Q#10
(CNC Operator same client+city) embedded within 0.13-0.18 cosine of
Q#2's query — well inside the 0.20 inject threshold — so e-6193
injected on both, demoting the cold-pass-correct workers.

Root cause: the inject distance threshold isn't tight enough on
the same-client+city cluster. Cosine collapses queries that share
city + client + count-token + time-token regardless of role. The
existing judge gate is per-injection at record time and doesn't
fire at retrieve time.

Fix: structural role gate in front of both Shape A boost and
Shape B inject. PlaybookEntry gains Role; SearchRequest gains
QueryRole. When both are non-empty and differ under roleEqual's
case+plural normalization, the entry is rejected before BoostFactor
or judge-gate logic runs.

Backward-compat: empty role on either side disables the gate —
preserves behavior for the lift suite's free-form multi-constraint
queries that have no clean single role. Caller-supplied (not
inferred), so existing recordings unaffected.

Wire-through:
- internal/matrix/playbook.go: Role field, NewPlaybookEntryWithRole,
  roleEqual helper with plural+case normalization
- internal/matrix/retrieve.go: QueryRole on SearchRequest, threaded
  to both ApplyPlaybookBoost + InjectPlaybookMisses
- cmd/matrixd/main.go: role on POST /matrix/playbooks/record + bulk
- scripts/playbook_lift/main.go: extractRoleFromNeed regex pulls
  role from "Need N {role}{s} in" queries (the fill_events shape);
  free-form queries fall back to empty (gate disabled)

Tests (5 new):
- TestInjectPlaybookMisses_RoleGateRejectsCrossRole: exact Q#10
  scenario (distance 0.135, recorded "Forklift Operator", query
  "CNC Operator") — locks the bleed at unit level
- TestInjectPlaybookMisses_RoleGateAllowsSameRole: Forklift Operator
  recording fires on Forklift Operators query (plural normalization)
- TestInjectPlaybookMisses_RoleGateBackwardCompat: empty Role on
  either side = gate disabled, preserves current behavior
- TestApplyPlaybookBoost_RoleGateRejectsCrossRole: Shape A defense
  in depth — boost doesn't fire on cross-role even when answer is
  in cold top-K
- TestRoleEqual_PluralAndCase: case + -s + -es plural normalization

Verification (real_002, same query set as real_001):
- Q#5 Pickers @ Beacon Freight: e-6193 → e-8499 (no bleed)
- Q#10 CNC Operator @ Beacon Freight: e-6193 → w-2404 (no bleed)
- Discoveries + lifts unchanged at 2 each (same-role lift still fires)
- Mean Δdist tightens from -0.127 to -0.040 (boosts no longer
  pulling distances through the floor on cross-role mismatches)

Findings: reports/reality-tests/real_002_findings.md.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-30 20:34:10 -05:00

573 lines
19 KiB
Go

package matrix
import (
"encoding/json"
"testing"
)
func TestPlaybookEntry_Validate(t *testing.T) {
good := PlaybookEntry{
QueryText: "x", AnswerID: "y", AnswerCorpus: "z", Score: 0.5,
}
if err := good.Validate(); err != nil {
t.Errorf("good entry should validate: %v", err)
}
cases := []struct {
name string
entry PlaybookEntry
}{
{"empty query", PlaybookEntry{AnswerID: "y", AnswerCorpus: "z", Score: 0.5}},
{"empty answer id", PlaybookEntry{QueryText: "x", AnswerCorpus: "z", Score: 0.5}},
{"empty corpus", PlaybookEntry{QueryText: "x", AnswerID: "y", Score: 0.5}},
{"score too high", PlaybookEntry{QueryText: "x", AnswerID: "y", AnswerCorpus: "z", Score: 1.5}},
{"score negative", PlaybookEntry{QueryText: "x", AnswerID: "y", AnswerCorpus: "z", Score: -0.1}},
}
for _, c := range cases {
if err := c.entry.Validate(); err == nil {
t.Errorf("%s: expected validation error, got nil", c.name)
}
}
}
func TestPlaybookEntry_BoostFactor(t *testing.T) {
cases := []struct {
score float64
want float64
}{
{0.0, 1.0},
{0.5, 0.75},
{1.0, 0.5},
{-0.1, 1.0}, // clamped
{1.5, 0.5}, // clamped
}
for _, c := range cases {
got := PlaybookEntry{Score: c.score}.BoostFactor()
if abs(got-c.want) > 1e-9 {
t.Errorf("BoostFactor(score=%.2f): want %.4f, got %.4f", c.score, c.want, got)
}
}
}
func TestApplyPlaybookBoost_NoHitsLeaveResultsAlone(t *testing.T) {
results := []Result{
{ID: "a", Distance: 0.1, Corpus: "x"},
{ID: "b", Distance: 0.2, Corpus: "x"},
}
n := ApplyPlaybookBoost("", results, nil)
if n != 0 {
t.Errorf("expected 0 boosted, got %d", n)
}
if results[0].ID != "a" || results[1].ID != "b" {
t.Errorf("results reordered without hits: %v", results)
}
}
func TestApplyPlaybookBoost_BoostMovesResultUp(t *testing.T) {
// Initial: a (0.10) beats b (0.20) beats c (0.30).
// Playbook says (answer=c, score=1.0) should be boosted → c's
// distance becomes 0.30 * 0.5 = 0.15. New ordering: a, c, b.
results := []Result{
{ID: "a", Distance: 0.10, Corpus: "x"},
{ID: "b", Distance: 0.20, Corpus: "x"},
{ID: "c", Distance: 0.30, Corpus: "x"},
}
hits := []PlaybookHit{
{PlaybookID: "p1", Distance: 0.05, Entry: PlaybookEntry{
AnswerID: "c", AnswerCorpus: "x", Score: 1.0,
}},
}
n := ApplyPlaybookBoost("", results, hits)
if n != 1 {
t.Errorf("expected 1 boosted, got %d", n)
}
if results[0].ID != "a" || results[1].ID != "c" || results[2].ID != "b" {
t.Errorf("expected order a,c,b after boost; got %v", idsOf(results))
}
if abs(float64(results[1].Distance)-0.15) > 1e-6 {
t.Errorf("expected c distance 0.15 after boost; got %.4f", results[1].Distance)
}
}
func TestApplyPlaybookBoost_HighestScoreWinsForSameAnswer(t *testing.T) {
results := []Result{
{ID: "a", Distance: 0.30, Corpus: "x"},
}
// Two playbook hits both pointing at "a". Score=0.4 (weak boost)
// + Score=0.9 (strong boost). Strong should win — distance gets
// multiplied by 1-0.5*0.9 = 0.55, not by 1-0.5*0.4 = 0.80.
hits := []PlaybookHit{
{PlaybookID: "p_weak", Distance: 0.05, Entry: PlaybookEntry{
AnswerID: "a", AnswerCorpus: "x", Score: 0.4,
}},
{PlaybookID: "p_strong", Distance: 0.05, Entry: PlaybookEntry{
AnswerID: "a", AnswerCorpus: "x", Score: 0.9,
}},
}
ApplyPlaybookBoost("", results, hits)
wantDist := 0.30 * 0.55
if abs(float64(results[0].Distance)-wantDist) > 1e-6 {
t.Errorf("strong-score boost should win: want %.4f, got %.4f", wantDist, results[0].Distance)
}
}
func TestApplyPlaybookBoost_CorpusAttributionRespected(t *testing.T) {
// Playbook references answer_id="a" in corpus="x".
// Results have answer_id="a" in corpus="y" — DIFFERENT corpus.
// Boost should NOT apply; the (id, corpus) tuple is the join key,
// not just id (otherwise different-corpus collisions would create
// false positives).
results := []Result{
{ID: "a", Distance: 0.30, Corpus: "y"},
}
hits := []PlaybookHit{
{PlaybookID: "p1", Distance: 0.05, Entry: PlaybookEntry{
AnswerID: "a", AnswerCorpus: "x", Score: 1.0,
}},
}
n := ApplyPlaybookBoost("", results, hits)
if n != 0 {
t.Errorf("cross-corpus collision should not boost: got %d", n)
}
if abs(float64(results[0].Distance)-0.30) > 1e-6 {
// 1e-6 tolerance accounts for float32→float64 conversion;
// the assertion that matters is "unchanged from input."
t.Errorf("distance should be unchanged: got %.6f", results[0].Distance)
}
}
func TestPlaybookEntry_RoundTripJSON(t *testing.T) {
e := NewPlaybookEntry("forklift query", "w-12345", "workers", 0.85, []string{"chicago", "verified"})
raw, err := e.MarshalMetadata()
if err != nil {
t.Fatalf("marshal: %v", err)
}
got, err := UnmarshalPlaybookMetadata(raw)
if err != nil {
t.Fatalf("unmarshal: %v", err)
}
if got.QueryText != e.QueryText || got.AnswerID != e.AnswerID ||
got.AnswerCorpus != e.AnswerCorpus || got.Score != e.Score {
t.Errorf("round-trip mismatch: want %+v, got %+v", e, got)
}
if len(got.Tags) != 2 || got.Tags[0] != "chicago" {
t.Errorf("tags lost in round-trip: %v", got.Tags)
}
if got.RecordedAtNs == 0 {
t.Error("RecordedAtNs not set by NewPlaybookEntry")
}
}
func TestUnmarshalPlaybookMetadata_RejectsEmpty(t *testing.T) {
if _, err := UnmarshalPlaybookMetadata(json.RawMessage{}); err == nil {
t.Error("empty metadata should error")
}
}
// TestInjectPlaybookMisses_AddsMissingAnswers locks Shape B's primary
// claim: when a playbook hit's answer isn't already in regular
// retrieval results, InjectPlaybookMisses appends a synthetic Result
// for it. Reality test playbook_lift_002 surfaced 0/2 paraphrase
// recoveries because the v0 boost-only stance couldn't promote
// answers that dropped out of the paraphrase's top-K.
func TestInjectPlaybookMisses_AddsMissingAnswers(t *testing.T) {
results := []Result{
{ID: "w-1", Corpus: "workers", Distance: 0.30},
{ID: "w-2", Corpus: "workers", Distance: 0.35},
}
hits := []PlaybookHit{
{
PlaybookID: "pb-x",
Distance: 0.20, // current query is close to recorded query
Entry: PlaybookEntry{
QueryText: "recorded query",
AnswerID: "w-99", // NOT in results
AnswerCorpus: "workers",
Score: 1.0, // strong outcome → boost factor 0.5
},
},
}
out, injected := InjectPlaybookMisses("test query", "", results, hits, 0, nil)
if injected != 1 {
t.Fatalf("expected 1 injected, got %d", injected)
}
if len(out) != 3 {
t.Fatalf("expected len=3, got %d (%v)", len(out), idsOf(out))
}
// The injected result should be findable + carry the playbook
// provenance metadata flag.
var injectedResult *Result
for i := range out {
if out[i].ID == "w-99" {
injectedResult = &out[i]
break
}
}
if injectedResult == nil {
t.Fatal("w-99 not present in output")
}
// distance = 0.20 * 0.5 = 0.10 → near-top after caller re-sorts
if injectedResult.Distance < 0.099 || injectedResult.Distance > 0.101 {
t.Errorf("expected injected distance ~0.10, got %f", injectedResult.Distance)
}
var meta map[string]any
if err := json.Unmarshal(injectedResult.Metadata, &meta); err != nil {
t.Fatalf("decode meta: %v", err)
}
if v, _ := meta["playbook_injected"].(bool); !v {
t.Errorf("expected playbook_injected=true marker, got %v", meta)
}
if v, _ := meta["playbook_query_text"].(string); v != "recorded query" {
t.Errorf("expected recorded query in meta, got %v", v)
}
}
// TestInjectPlaybookMisses_SkipsAnswersAlreadyPresent locks the
// boost-only-when-present property. If a playbook hit's answer is
// ALREADY in results, we don't duplicate-inject — ApplyPlaybookBoost
// has handled that case via in-place re-rank.
func TestInjectPlaybookMisses_SkipsAnswersAlreadyPresent(t *testing.T) {
results := []Result{
{ID: "w-1", Corpus: "workers", Distance: 0.30},
{ID: "w-99", Corpus: "workers", Distance: 0.40}, // ALREADY HERE
}
hits := []PlaybookHit{
{
PlaybookID: "pb-x",
Distance: 0.20,
Entry: PlaybookEntry{
QueryText: "x", AnswerID: "w-99", AnswerCorpus: "workers", Score: 1.0,
},
},
}
out, injected := InjectPlaybookMisses("test query", "", results, hits, 0, nil)
if injected != 0 {
t.Errorf("expected 0 injected (answer already present), got %d", injected)
}
if len(out) != 2 {
t.Errorf("expected results unchanged at len=2, got %d", len(out))
}
}
// TestInjectPlaybookMisses_DedupesPerAnswer locks: multiple playbook
// hits all pointing to the same missing answer collapse to ONE
// injection (the highest-scoring hit wins).
func TestInjectPlaybookMisses_DedupesPerAnswer(t *testing.T) {
results := []Result{{ID: "w-1", Corpus: "workers", Distance: 0.30}}
hits := []PlaybookHit{
{
PlaybookID: "pb-low",
Distance: 0.30,
Entry: PlaybookEntry{QueryText: "q1", AnswerID: "w-99", AnswerCorpus: "workers", Score: 0.4},
},
{
PlaybookID: "pb-high",
Distance: 0.30,
Entry: PlaybookEntry{QueryText: "q2", AnswerID: "w-99", AnswerCorpus: "workers", Score: 1.0},
},
}
out, injected := InjectPlaybookMisses("test query", "", results, hits, 0.5, nil) // explicit loose threshold so 0.30 hits qualify
if injected != 1 {
t.Errorf("expected 1 injection (deduped), got %d", injected)
}
// Score=1.0 (the high one) wins → boost factor 0.5 → distance 0.15
for _, r := range out {
if r.ID == "w-99" {
if r.Distance < 0.149 || r.Distance > 0.151 {
t.Errorf("expected distance from highest-score hit (~0.15), got %f", r.Distance)
}
}
}
}
// TestInjectPlaybookMisses_GateRejectsCandidate locks the judge-gate
// path (OPEN item #1, closed by this commit). When the InjectGate
// returns false on a candidate, the candidate is skipped — even if
// distance would otherwise allow it. Closes the lift-suite tail
// issues where embedding said "tight" but a judge said "wrong domain."
func TestInjectPlaybookMisses_GateRejectsCandidate(t *testing.T) {
results := []Result{{ID: "w-1", Corpus: "workers", Distance: 0.30}}
hits := []PlaybookHit{
{
PlaybookID: "pb-x",
Distance: 0.10, // tight in cosine — would inject without gate
Entry: PlaybookEntry{
QueryText: "recorded crane operator query",
AnswerID: "w-99", AnswerCorpus: "workers", Score: 1.0,
},
},
}
rejectAll := InjectGateFunc(func(string, PlaybookHit) bool { return false })
out, injected := InjectPlaybookMisses("forklift loader query", "", results, hits, 0, rejectAll)
if injected != 0 {
t.Errorf("rejectAll gate should skip injection, got %d injected", injected)
}
if len(out) != 1 {
t.Errorf("results should be unchanged at len=1, got %d", len(out))
}
}
// TestInjectPlaybookMisses_GateApprovesCandidate locks the
// always-approve gate path: behavior matches nil-gate (current
// distance-only filter). Useful for tests that want to assert
// "judge-gate API is wired" without an actual decision.
func TestInjectPlaybookMisses_GateApprovesCandidate(t *testing.T) {
results := []Result{{ID: "w-1", Corpus: "workers", Distance: 0.30}}
hits := []PlaybookHit{
{
PlaybookID: "pb-x",
Distance: 0.10,
Entry: PlaybookEntry{
QueryText: "x", AnswerID: "w-99", AnswerCorpus: "workers", Score: 1.0,
},
},
}
approveAll := InjectGateFunc(func(string, PlaybookHit) bool { return true })
out, injected := InjectPlaybookMisses("test query", "", results, hits, 0, approveAll)
if injected != 1 {
t.Errorf("approveAll gate should inject, got %d", injected)
}
if len(out) != 2 {
t.Errorf("results should grow to 2, got %d", len(out))
}
}
// TestInjectPlaybookMisses_GateSeesCorrectQuery locks the gate's
// query+hit visibility — the gate must receive the CURRENT search's
// query (not the recorded one) so it can judge the (current_query,
// candidate) pair. The recorded query lives on hit.Entry.QueryText.
func TestInjectPlaybookMisses_GateSeesCorrectQuery(t *testing.T) {
results := []Result{{ID: "w-1", Corpus: "workers", Distance: 0.30}}
hits := []PlaybookHit{
{
PlaybookID: "pb-x",
Distance: 0.10,
Entry: PlaybookEntry{
QueryText: "RECORDED",
AnswerID: "w-99", AnswerCorpus: "workers", Score: 1.0,
},
},
}
var seenQuery, seenRecordedQuery string
gate := InjectGateFunc(func(q string, h PlaybookHit) bool {
seenQuery = q
seenRecordedQuery = h.Entry.QueryText
return true
})
_, _ = InjectPlaybookMisses("CURRENT", "", results, hits, 0, gate)
if seenQuery != "CURRENT" {
t.Errorf("gate received query=%q, want CURRENT", seenQuery)
}
if seenRecordedQuery != "RECORDED" {
t.Errorf("gate received recorded=%q, want RECORDED", seenRecordedQuery)
}
}
// TestInjectPlaybookMisses_RespectsInjectThreshold locks the
// cross-pollination defense added after run #003: hits whose playbook
// distance exceeds the inject threshold are skipped, preventing the
// "OSHA-30 forklift" recording from surfacing as warm top-1 for an
// unrelated dental-hygienist query just because their text vectors
// happened to fall within boost-threshold (0.5).
func TestInjectPlaybookMisses_RespectsInjectThreshold(t *testing.T) {
results := []Result{{ID: "w-1", Corpus: "workers", Distance: 0.30}}
// Two hits: one within tight inject threshold, one beyond it but
// within boost threshold. Only the tight one should inject.
hits := []PlaybookHit{
{
PlaybookID: "tight",
Distance: 0.10, // within inject (true paraphrase territory)
Entry: PlaybookEntry{QueryText: "q1", AnswerID: "w-tight", AnswerCorpus: "workers", Score: 1.0},
},
{
PlaybookID: "loose",
Distance: 0.40, // boost-eligible but inject-rejected
Entry: PlaybookEntry{QueryText: "q2", AnswerID: "w-loose", AnswerCorpus: "workers", Score: 1.0},
},
}
// Default threshold (0 → DefaultPlaybookMaxInjectDistance = 0.20)
out, injected := InjectPlaybookMisses("test query", "", results, hits, 0, nil)
if injected != 1 {
t.Errorf("expected 1 injection (only the tight hit qualifies), got %d", injected)
}
gotTight := false
for _, r := range out {
if r.ID == "w-tight" {
gotTight = true
}
if r.ID == "w-loose" {
t.Errorf("loose hit (distance > inject threshold) was injected anyway")
}
}
if !gotTight {
t.Error("tight hit should have been injected")
}
}
// TestInjectPlaybookMisses_EmptyHits is a fast-path no-op check.
func TestInjectPlaybookMisses_EmptyHits(t *testing.T) {
results := []Result{{ID: "w-1", Corpus: "workers", Distance: 0.30}}
out, injected := InjectPlaybookMisses("test query", "", results, nil, 0, nil)
if injected != 0 {
t.Errorf("expected 0 injection, got %d", injected)
}
if len(out) != 1 {
t.Errorf("results should be unchanged, got len=%d", len(out))
}
}
// Cross-role gate tests — reproduce the real_001 bleed scenario at
// the unit-test level so regressions can't ship without notice.
//
// real_001 scenario: Q#2 records playbook entry for e-6193 fitting
// "Forklift Operator at Beacon Freight Detroit MI". Q#10 (CNC Operator
// at same client + city) embeds within 0.135 cosine of Q#2's
// playbook entry — well inside the 0.20 inject threshold. Without the
// role gate, e-6193 injects on Q#10 at warm-top-1, demoting the
// cold-pass-correct w-3759.
func TestInjectPlaybookMisses_RoleGateRejectsCrossRole(t *testing.T) {
results := []Result{{ID: "w-3759", Corpus: "workers", Distance: 0.50}}
hits := []PlaybookHit{{
PlaybookID: "pb-q2",
Distance: 0.135, // tight; well within DefaultPlaybookMaxInjectDistance
Entry: PlaybookEntry{
QueryText: "Need 1 Forklift Operator in Detroit MI ...",
Role: "Forklift Operator",
AnswerID: "e-6193",
AnswerCorpus: "ethereal_workers",
Score: 1.0,
},
}}
out, injected := InjectPlaybookMisses(
"Need 1 CNC Operator in Detroit MI ...",
"CNC Operator", // queryRole differs
results, hits, 0, nil,
)
if injected != 0 {
t.Errorf("expected 0 cross-role injections, got %d", injected)
}
if len(out) != 1 {
t.Errorf("results should be unchanged when gate rejects, got len=%d", len(out))
}
}
func TestInjectPlaybookMisses_RoleGateAllowsSameRole(t *testing.T) {
results := []Result{{ID: "e-5617", Corpus: "ethereal_workers", Distance: 0.50}}
hits := []PlaybookHit{{
PlaybookID: "pb-q2",
Distance: 0.135,
Entry: PlaybookEntry{
QueryText: "Need 1 Forklift Operator in Detroit MI ...",
Role: "Forklift Operator",
AnswerID: "e-6193",
AnswerCorpus: "ethereal_workers",
Score: 1.0,
},
}}
out, injected := InjectPlaybookMisses(
"Need 2 Forklift Operators in Detroit MI ...",
"Forklift Operators", // plural — roleEqual normalizes to match
results, hits, 0, nil,
)
if injected != 1 {
t.Errorf("expected 1 same-role injection, got %d", injected)
}
if len(out) != 2 {
t.Errorf("results should be extended with the injection, got len=%d", len(out))
}
}
func TestInjectPlaybookMisses_RoleGateBackwardCompat(t *testing.T) {
// Empty role on either side disables the gate — preserves
// behavior for callers (lift suite, etc.) that don't supply role.
results := []Result{{ID: "w-3759", Corpus: "workers", Distance: 0.50}}
hits := []PlaybookHit{{
PlaybookID: "pb-q2",
Distance: 0.135,
Entry: PlaybookEntry{
QueryText: "...",
Role: "Forklift Operator", // entry has role
AnswerID: "e-6193",
AnswerCorpus: "ethereal_workers",
Score: 1.0,
},
}}
// Caller didn't pass queryRole — gate must NOT fire.
_, injected := InjectPlaybookMisses("...", "", results, hits, 0, nil)
if injected != 1 {
t.Errorf("expected gate disabled when queryRole empty (injected=1), got %d", injected)
}
// Inverse: queryRole set but entry has no role.
hits[0].Entry.Role = ""
_, injected = InjectPlaybookMisses("...", "Forklift Operator", results, hits, 0, nil)
if injected != 1 {
t.Errorf("expected gate disabled when entry.Role empty (injected=1), got %d", injected)
}
}
func TestApplyPlaybookBoost_RoleGateRejectsCrossRole(t *testing.T) {
results := []Result{
{ID: "w-3759", Corpus: "workers", Distance: 0.50},
{ID: "e-6193", Corpus: "ethereal_workers", Distance: 0.55},
}
hits := []PlaybookHit{{
PlaybookID: "pb-q2",
Distance: 0.18,
Entry: PlaybookEntry{
QueryText: "Forklift Operator query",
Role: "Forklift Operator",
AnswerID: "e-6193",
AnswerCorpus: "ethereal_workers",
Score: 1.0,
},
}}
// Different-role query → boost must NOT fire on e-6193 even though
// it's in the result set.
n := ApplyPlaybookBoost("CNC Operator", results, hits)
if n != 0 {
t.Errorf("expected 0 cross-role boosts, got %d", n)
}
if results[1].Distance != 0.55 {
t.Errorf("e-6193 distance should be unchanged (0.55), got %v", results[1].Distance)
}
}
func TestRoleEqual_PluralAndCase(t *testing.T) {
cases := []struct {
a, b string
want bool
}{
{"Forklift Operator", "forklift operator", true},
{"Forklift Operator", "Forklift Operators", true}, // plural
{"CNC Operator", "Forklift Operator", false},
{"Pickers", "Picker", true},
{"", "Forklift Operator", true}, // gate disabled
{"CNC Operator", "", true}, // gate disabled (other side empty)
{"", "", true}, // both empty = both disabled
{"Boxes", "Box", true}, // -es plural
}
for _, c := range cases {
got := roleEqual(c.a, c.b)
if got != c.want {
t.Errorf("roleEqual(%q, %q) = %v, want %v", c.a, c.b, got, c.want)
}
}
}
func abs(f float64) float64 {
if f < 0 {
return -f
}
return f
}
func idsOf(rs []Result) []string {
out := make([]string, len(rs))
for i, r := range rs {
out[i] = r.ID
}
return out
}