root 3c6d2c5f74 demo: search.html UX polish — skeleton loader, card-in stagger, hero takeover, B&W faces
Search results no longer pop in as a single block. New behavior:

- Skeleton list pre-claims the vertical space results will occupy
  with shimmering placeholder cards, so arriving results fade in
  over the skeleton instead of pushing layout. Sweep is staggered
  per row for a "rolling wave" not "everything blinking together".
- Domain-language stage caption ("matching against permits",
  "ranking by reliability") rotates on a fixed schedule so users
  read progress, not a stuck spinner.
- @keyframes card-in: real worker cards rise 4px and fade in over
  350ms with nth-child stagger across the first ~12 rows. Honors
  prefers-reduced-motion.
- Avatar imgs filter through grayscale + slight contrast/blur to
  pull the SDXL Turbo color cast (which screams "AI generated" at
  small sizes). Cert icons get the same treatment.
- Once-per-session hero takeover compresses the Section ⓪ strip
  ("Not a CRM — an index that learns from you") into a centered
  hero on first paint, dismissed by clicking anywhere. Stats
  hydrate from live endpoints.

console.html: mirrors the avatar B&W filter for visual consistency,
and removes the headshot insertion entirely — back to monogram
initials. The console (internal staffer view) doesn't need synthetic
faces; the public demo at /lakehouse/ does.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-28 05:35:54 -05:00
2026-04-22 02:41:15 -05:00
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Rust-first object storage system
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