Retro western vertical shooter inspired by Gun.Smoke, built with TypeScript and WebGL2. Features 3-direction shooting, vertical scrolling, economy/shop loop, boss fights, and CRT shader effects. Phases implemented: - Phase 1: Engine skeleton (WebGL2 renderer, fixed timestep loop, input) - Phase 2: Shooting identity (3-dir shooting, bullet pools, collision) - Phase 3: Enemies & patterns (JSON waves, 4 enemy types, parallax bg) - Phase 4: Economy loop (pickups, shop, upgrades, HUD) - Phase 5: Boss system (3 bosses, wanted posters, multi-phase attacks) - Phase 6: Shader layer (CRT effects, bloom, scanlines, screen shake) - Phase 7: Performance (VAO batching, O(1) allocation, stress testing) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
20 lines
137 B
Plaintext
20 lines
137 B
Plaintext
# Dependencies
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node_modules/
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# Build output
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dist/
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# Lock files
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bun.lock
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# IDE
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.vscode/
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.idea/
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# OS
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.DS_Store
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Thumbs.db
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# Logs
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*.log
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