Retro western vertical shooter inspired by Gun.Smoke, built with TypeScript and WebGL2. Features 3-direction shooting, vertical scrolling, economy/shop loop, boss fights, and CRT shader effects. Phases implemented: - Phase 1: Engine skeleton (WebGL2 renderer, fixed timestep loop, input) - Phase 2: Shooting identity (3-dir shooting, bullet pools, collision) - Phase 3: Enemies & patterns (JSON waves, 4 enemy types, parallax bg) - Phase 4: Economy loop (pickups, shop, upgrades, HUD) - Phase 5: Boss system (3 bosses, wanted posters, multi-phase attacks) - Phase 6: Shader layer (CRT effects, bloom, scanlines, screen shake) - Phase 7: Performance (VAO batching, O(1) allocation, stress testing) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Description
Retro western vertical shooter game
Languages
TypeScript
94.8%
GLSL
4.6%
HTML
0.6%