Retro western vertical shooter inspired by Gun.Smoke, built with TypeScript and WebGL2. Features 3-direction shooting, vertical scrolling, economy/shop loop, boss fights, and CRT shader effects. Phases implemented: - Phase 1: Engine skeleton (WebGL2 renderer, fixed timestep loop, input) - Phase 2: Shooting identity (3-dir shooting, bullet pools, collision) - Phase 3: Enemies & patterns (JSON waves, 4 enemy types, parallax bg) - Phase 4: Economy loop (pickups, shop, upgrades, HUD) - Phase 5: Boss system (3 bosses, wanted posters, multi-phase attacks) - Phase 6: Shader layer (CRT effects, bloom, scanlines, screen shake) - Phase 7: Performance (VAO batching, O(1) allocation, stress testing) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
36 lines
739 B
HTML
36 lines
739 B
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Western Shooter</title>
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<style>
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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html, body {
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width: 100%;
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height: 100%;
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background: #000;
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overflow: hidden;
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}
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#game-canvas {
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display: block;
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margin: auto;
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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image-rendering: pixelated;
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image-rendering: crisp-edges;
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}
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</style>
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</head>
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<body>
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<canvas id="game-canvas"></canvas>
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<script type="module" src="./src/main.ts"></script>
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</body>
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</html>
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